A PLUGIN FOR THE DESIGNER IN YOU
Bring your creativity to life with the finest rendering quality. Maxwell for 3ds Max allows you to mimic the most realistic concepts your mind can imagine. What you create is up to you. The finishing touches are up to Maxwell.
INTEGRATED MATERIAL EDITOR
Control all the Maxwell material parameters from within 3dsMax interface. Custom materials, assistants, referenced, online material gallery,… tons of options!
Interactive render. Prepare your scene while you navigate through it interactively. Change the materials, objects, camera parameters, environments or lights as you see the effect.
A Maxwell specific light object. Many types of light in one object with shape and intensity controls right from the viewport.
INTEGRATED VRAY SCENE TRANSLATOR
Convert your Vray scene, materials, lights and environments.
NEW IN MAXWELL 5.2
NEW DENOISER IMPLEMENTATION
In Maxwell 5.2 we have remade the way the Denoiser works inside Maxwell. Now Maxwell does not need to run two passes, the Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tunning options are exposed. This is a more solid, comfortable and easy Denoiser.
RENDER IN CLOUD
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just one click of a button and your Maxwell scene will be rendered by the fastest machines available in the cloud.
The feature we all love now is also available for the GPU engine. As easy and powerful as always. Change the different light intensity during or after the render has finished. The MXI file keeps all the light information.
SUBSTANCE PAINTER & DESIGNER
Along with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell.