EMPOWER THE ARTIST IN YOU
Your biggest projects come to life with this tool. Take your creativity to new heights with the best-in-class render combining Maxwell and Cinema 4D. The best quality with exceptional power in the palm of your hand to unleash the artist within.
Easy yet powerful integration in the Cinema4D interface. Add as many Scene objects as you want; each Scene holds a complete set of parameters that describe your scene: environment, sun position, output files, exposure value,…
INTEGRATED MATERIAL EDITOR
Integrated material editor with material assistants. Use the assistants for the most common materials, download others from the gallery or use the full fledged material editor to create anything you can imagine.
Automatic conversion of native materials and cameras to Maxwell. It is entirely possible to render with Maxwell using only a Scene object. Customize only what is really needed and let the plugin do the rest.
GRASS, HAIR, PARTICLES OR VOLUMETRIC TAGS
Easily add grass, hair, smoke or fog to your scene. Use particles to define the shape of the smoke or to place instances of objects.
NEW IN MAXWELL 5.2
NEW DENOISER IMPLEMENTATION
In Maxwell 5.2 we have remade the way the Denoiser works inside Maxwell. Now Maxwell does not need to run two passes, the Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tunning options are exposed. This is a more solid, comfortable and easy Denoiser.
RENDER IN CLOUD
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just one click of a button and your Maxwell scene will be rendered by the fastest machines available in the cloud.WATCH DEMO
The feature we all love now is also available for the GPU engine. As easy and powerful as always. Change the different light intensity during or after the render has finished. The MXI file keeps all the light information.WATCH DEMO
SUBSTANCE PAINTER & DESIGNER
Along with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell.