Adobe ve Maxon dan Türkiye Lansmanı!
Dünyada Fark Yaratan Türkiye’nin En Kreatif İsimleri ve Yurt Dışından Gelecek Konuşmacılar 24 Mayıs’ta FGA Mimarlık önderliğinde Penta Teknoloji ve Nvidia Türkiye Sponsorluğunda Gerçekleşecek olan Creator Day’de Bir Araya Gelecek.
Medya sektörü profesyonellerini alanının en iyi, en doğru ve en güçlü araç setleriyle buluşturma amacı ile Maxon, Cinema 4D ile başlayan ürün portföyünü ZBrush , Redshift, Red Giant gibi markalarla genişletti. Adobe’nin de Substance 3D için sunduğu yeni teknolojileri birçok sektörde üretim yapan sanatçıların ilgi duyduğu ve takip ettiği teknolojiler arasında yer alıyor.
Bu yıl Türkiye Distribütörü FGA önderliğinde ve Adobe Distribütörü Penta Teknoloji desteği ile NVIDIA sponsorluğunda düzenlenecek Türkiye Lansmanı Yurt içi ve Yurt dışından sektör devlerinin sunumları ile 24 Mayıs’da Kanyon AVM Paribu Cineverse sinemalarında düzenlenecek.
Türkiye ve dünyada tasarım sürecine yeni değerler katan NVIDIA Studio Platformu, yaratıcı uygulamalarla çalışırken sanatçılara, yaratıcılara ve 3D geliştiricilere en iyi performansı ve güvenilirliği sağlıyor. Render alma, video düzenleme, hareketli grafik, fotoğrafçılık, grafik tasarım, mimari görselleştirme ve yayıncılık gibi yaratıcı alanlarda kullanıcılara yüksek performans sağlıyor. NVIDIA’nın sektör lideri GPU’ları ve studio sürücüleriyle yaratıcı uygulamaları, ilham verici bir performans ve yetenek düzeyiyle gelişiyor ve hız kazanıyor.
Türkiye’de 2. kez FGA ile böyle bir etkinlikte bir araya gelen NVIDIA Studio , Türkiye de ki kullanıcılarına verdiği önemi ve geri dönüşleri ne kadar önemsediğini göstermiş oldu.
Etkinlik Programı
10:00 – 10:40 | Registration& Breakfast | |
10:40 – 10:45 | FGA VFX | Berk Görücü FGA / Media Entertainment Product Executive |
10:45 – 10:50 | Welcome | Fatih Gündoğdu FGA / Co-Founder / Architect |
10:50 – 11:20 | Maxon Cinema 4D New features | Deha Etabek EDUPYA / Maxon Trainer |
11:20 – 12:00 | Maxon Cinema 4D Project experience | Marco Friedrichs and Andre Aulbach Styleframe / Both are 3D Artist |
12:00 – 12:25 | Coffee Break | |
12:25 – 12:50 | Adobe Substance Technology | Karine COUVREUR Adobe / Product Sales Specialist Substance 3D |
12:50 – 13:30 | Maxon Zbrush Project experience | Onur Can Cayli 3D Concept Artist |
13:30 – 13:55 | Coffee Break | |
14:00 – 14:30 | Adobe Substanve ve Unreal Engine | Koray Birand Koray Birand Digital / Genarilist |
14.30 – 15:00 | NVIDIA | Can Us Nvidia / Community & PR Manager |
15.00 – 15:15 | Break | |
15:20 – 16:00 | Maxon Redshift Technical presentation | Orhan Sayın Cream Studio / Director & 3D Artist |
16.00 – 16:10 | Break | |
16:15 – 16:45 | Adobe Substance Technical presentation | Cem Tezcan Pearl Abyss / Technical Designer |
KONUŞMACILAR
Andre Aulbach
3D Artist – styleframe GmbHWith over ten years of experience in the animation and motion design sector, Andre has worked in many parts of the VFX pipeline.
His focus lies in animation, rigging, and VFX compositing. Since 2015, Andre has been working at Styleframe, a motion design and
animation studio based in Frankfurt, Germany. His technical approach brings a unique perspective to tackling creative challenges, making him an invaluable part of the team.
Cem Tezcan
CG ArtistCem Tezcan has studied Statistics up to masters degree but mainly focused on Computer Graphics like industrial design, NURBS modeling, generative modeling, procedural material design and realistic rendering.
He worked in the telecommunication and steel construction industry for 10 years as Project Department Director and Product Designer. He has been in the CG industry since 2005. Currently works for Pearl Abyss Corporation on game development as an Environment Designer.
Can Us
Community & PR Manager – NVIDIA TurkeyCan Us is the Community & PR Manager for Nvidia Turkey. Born in Ankara, Turkey, in 1988, Can earned his BS degree in Chemical Engineering from Boğaziçi University and his MS degree in Sonic Arts from the MIAM faculty of Istanbul Technical University.
After working in unrelated fields, his passion for video games and modern tech pushed him towards gaming and hardware industry. He joined ASUS as a TPR where he worked to promote the ROG brand and its products to the gamers. His experience in working with gaming and tech influencers landed him the COO position at TEM Agency, which he left to join Nvidia in the summer of 2019. Needless to say he enjoys gaming in his free time, but also likes to compose ridiculous electronic music pieces and DJ every now and then.
Deha Etabek
Maxon Certified TrainerMy name is Deha Etabek. I am a Maxon Certified Trainer and tutor to Digital Content professionals in Turkey.
I graduated from Istanbul University Physics Department in 2006 and completed my master’s degree in Nuclear Physics. I switched to the programming field from the path I started with the intention of an academic career. Besides languages such as C#, python, PHP, I also dealt with graphic design. Then I started working on CGI.
One of the most important tools I used was Cinema 4D. I started giving trainings on Cinema 4D and wrote a book about Cinema 4D in 2017. In order to share the knowledge I have gained over the years with everyone, I established Edupya Online Education Systems (edupya.com) in 2018. I produce Digital content in my company, and I also give corporate training to the professionals of the sector. In order to prove the accreditation of the training I have given, I got the Maxon Certified Trainer certificate in 2021. I am still continuing my professional life in the same sector.
Karine Couvreur
Product Sales Specialist – Adobe Substance 3DUnlock content velocity by repurposing existing assets and scenes for unlimited style variations entirely in 3D.
Quick summary: Producing images with traditional photography is a heavy operation. Virtual photography uses 3D assets for producing product images at scale. It can enhance the workflow of any creative professional and is not limited to 3D experts! Leading retailers like IKEA and Wayfair, have embraced 3D & Virtual photography. Come and find out how virtual photography can unleash content velocity for so many industries!
A little about me: I joined Adobe 1 year ago as a Substance 3D Sales Specialist. I have over 10 years of experience working in Sales and Marketing for major IT companies. I am passionate about 3D and it will actually be my very first time in Turkey
Koray Birand
Fashion Photographer – DirectorKoray Birand graduated from Bilkent Universitys Arts and Design branch. Before his/her quick ascention in fashion fotography, he was a director in the 90s. Today he is the most prominent fotographer that has the nost international business contracts in Turkey. He has agencies in places such as Paris, London, Milano, Munich and Athens. Among turkish brands such as Beymen and Network, he left his mark also on international campaigns of different foreign brands.
He has drawn many world stars from Cate Blanhett to Adriana Lima or David Beckham for many magazines, from Vogue Turkey to Harper’s Bazaar China or Vogue Mexico. For the last 5 years, he has been combining fashion and technology by signing projects in the field of digital fashion with his film and photography experience.
Marco Friedrichs
3D Artist – styleframe GmbHAt the age of 11, Marco opened a 3D program for the first time. Since then, learning, creating, directing, and visualizing CG content has become his passion.
Marco is a self-taught CG artist and currently works at Styleframe, a motion design and animation studio located in Frankfurt, Germany. As a 3D generalist, Marco always strives to find the best blend between art and the technical aspects of his work.
Onur Can Çaylı
3D & Concept ArtistOnur Can Cayli received his MFA degree in Visual Effects and Animation at the Academy of Art University, located in San Francisco. While at the Academy of Art University, he was the lead 3D Artist for the film, “Nieta”, which was nominated for ‘Best Short Film’ at the Cannes Film Festival, and won ‘Best Short Film’ at the Toronto Film Festival. He was also the lead 3D Artist for the film, “Pasteurized”, which received numerous nominations and prizes in international film festivals. The Academy also awarded Cayli for his individual style and technical abilities in various art forms. Some of these achievements include: 1st place for ‘Character and Concept Design’ (2009), 1st place for ‘3D Organic Modeling’ (2011), ‘Maquette Sculpting and Design’ (2011). Additionally, Cayli won a 3D Design Honorable Mention award organized by AutoDesk and ZBrush Pixologic (2010), and 1st place in the Piri Reis Illustration Competition, which was dedicated to ‘Piri Reis Year’ by Unesco.
Cayli started his professional career at Sony Pictures where he’s had the opportunity to work for clients such as Dreamworks Animation, Sony Pictures, Marvel, HBO, Netflix ,Sega, Massive Black, Lola Vfx, and Gradient Fx. While at these studios, he was responsible for creating characters, creatures, and design elements for successful Hollywood projects, such as: “The Amazing Spider Man, Terminator Genisys, Avengers: Age of Ultron, Antman, Man in Black 3, Marvel vs Capcom, Sonic”. Furthermore, he created Character and Creature 3D art for the worldwide TV show, known as ‘Game of Thrones’. As a result of this, he has become well-known through media channels, magazines, and newspapers.
Cayli is still working as a professional 3d artist in Hollywood and working on his personal art without making concession to his functionality. He also works concept artist for Netflix. Currently, Cayli is the Art Director of Inventuna, pursuing his dreams creating characters and worlds for revolutionary games.
Orhan Sayın
Media Artist & Director Cream StudioOrhan Sayın was born on January 16 th 1988 in Nevşehir. While studying at Istanbul University, Faculty of Communication, Department of Journalism, he started to work as a production chief and broadcast coordinator in various broadcasting companies.
As of August 2013, he started to work on 3D design by turning to the field of specialization computer-based digital content production.
After 2014, he reached the status of a sought-after artist, known as “3D Generalist and 3D Lead” in many projects in Turkey.
He was invited to international projects between 2015-2017 and his works took place in many art festivals, especially in Italy, Czech Republic, America and Canada. He started directing in 2018 as the co-founder of Cream Studio. With the “Galata Kulesi Projeksiyon Haritalama Deneyimi” project he prepared for the Istanbul Gençlik Festivali, he created a worldwide viral effect and reached more than one billion people in total and became a worldwide brand. Right now, he holder of a record that is hard to break.
After his innovative works in the field of three-dimensional design became the center of attention all over the world, he was awarded more than 18 national and international awards in total. He continues to work as a 3D Lead Artist and director at Cream Studio.
Berk Görücü
Media & Entertainment Products Executive – FGAModerator
Fatih Gündoğdu
Co-founder, Architect – FGAOpening speech