CREATE YOUR SPACE FROM THE INSIDE
With Maxwell and SketchUp integration the light and materials of your architectural or interior design will achieve the most realistic image possible. Build easily. Construct without hassles.
SCENE MANAGER
All the Maxwell configuration in a convenient and compact panel. Powerful & easy.
MATERIAL CHARACTERS
Give the simple SketchUp materials the realistic character you want; they are automatically translated to super-realistic Maxwell materials. Make them look like plastic, velvet, glass, metal, car paint, translucent,…
FIRE
Navigate through your scene, preview the camera shots, the final illumination and materials interactively.
CUSTOM LIGHT OBJECTS
Easily place different types of lights accessible directly from the toolbar. Spotlights, HDRI Lights, Projectors, IES, Omnidirectional and Area lights.
NEW IN MAXWELL 5.2
NEW DENOISER IMPLEMENTATION
In Maxwell 5.2 we have remade the way the Denoiser works inside Maxwell. Now Maxwell does not need to run two passes, the Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tunning options are exposed. This is a more solid, comfortable and easy Denoiser.
RENDER IN CLOUD
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just one click of a button and your Maxwell scene will be rendered by the fastest machines available in the cloud.
MULTILIGHT GPU
The feature we all love now is also available for the GPU engine. As easy and powerful as always. Change the different light intensity during or after the render has finished. The MXI file keeps all the light information.
SUBSTANCE PAINTER & DESIGNER
Along with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell.
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