FOLLOWING THE RHINO MENTALITY
Rhino and Maxwell blend into each other seamlessly following the same logic. Transitioning from Rhino to Maxwell is a no brainer as virtually everything on Maxwell is exactly where you would expect it to be on Rhino. Take your Rhino creations to the ultimate level with Maxwell rendering.
NEW MAXWELL EXTENSIONS SYSTEM
Use Maxwell Grass to make it grow from any object in your scene; spread thousands of block instances over other objects using Maxwell Scatter. The new extensions panel let’s create, combine and share the different setting with other objects in the scene.
ENHANCED TEXTURE VISUALIZATION
You can now choose which texture of each material you want to be shown in the viewport. With one click, select the texture for display, with two clicks, open the texture properties panel. It will work both in Shaded and Rendered display modes.
SEAMLESS INTEGRATION
Find everything where it should be; Rendering options, environment, materials, sun settings,… Also, you can make use of Rhino materials and procedural textures
INTEGRATED MATERIAL EDITOR
Create, tune up and preview your Maxwell materials directly from inside Rhino. All the power of Maxwell materials at your fingertips. Use Rhino procedural textures within Maxwell materials.
EASY MATERIAL CREATION
Import lots of material in one action, use the material assistants, retrieve materials from the online gallery or create complex materials from scratch.
MAXWELL ENVIRONMENTS
Create several Maxwell environments in the same scene for the different cameras; easily change the atmosphere of your scene in a few clicks
MXS REFERENCES
Insert your mxs references into Rhino (trees, plants, assets,…) with different visualization options and instance them as many times as you want
PACK AND GO
Move your scene to another computer easily with the Pack and Go feature:
NEW IN MAXWELL 5.2
NEW DENOISER IMPLEMENTATION
In Maxwell 5.2 we have remade the way the Denoiser works inside Maxwell. Now Maxwell does not need to run two passes, the Denoiser information is kept in the mxi file, the memory requirements are reduced to the minimum and new fine-tunning options are exposed. This is a more solid, comfortable and easy Denoiser.
RENDER IN CLOUD
The new cloud render service is integrated in Maxwell Studio and supported plugins. Just one click of a button and your Maxwell scene will be rendered by the fastest machines available in the cloud.
MULTILIGHT GPU
The feature we all love now is also available for the GPU engine. As easy and powerful as always. Change the different light intensity during or after the render has finished. The MXI file keeps all the light information.
SUBSTANCE PAINTER & DESIGNER
Along with the existing Substance Painter assistant, now we also have a Substance Designer one. Directly load the .sbsar files downloaded from the huge Substance Source library into the Substance Designer assistant and they will be automatically translated into Maxwell materials. Customize their parameters from inside Maxwell.
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